1 – Conjure Vision is live

After years of dreaming about it, and working my ass off to reach this goal, I’m finally doing what I want with my life– video game development.

I’ve had universes growing in my head since I was a child, and committed parts of them to varying degrees in different mediums, but I always felt I lacked the talent to do any of them justice. I honed art and design skills my entire life, studied music theory and production for years, went back to school for 3D animation and computer science, and was a software engineer for some years after (specifically a principal software developer, tech lead, and human user interface engineer. I greatly enjoyed all of the problem solving in software development, but I got to a point where I wanted to solve my problems and to truly own my work. I dreamed of being creative again, and I was overcome with dread thinking about a life of not taking the risk to do what I wanted.

So I’m doing it. I worked really well with game dev teams in college: had a great time and we had good results for demos produced within a semester’s time, and then I worked really well with teams in software engineering, but managing others and owning a business are tremendous tasks unto themselves outside of producing one’s vision. And, as there is no actual income for developing a game at the moment, I couldn’t pay others even if I wanted to! So I’m doing it solo… for now.

In a year’s time, I plan on having a decent demo for the game. The website itself is a marketing tool, and in the near future I intend to offer merchandise featuring various designs for both Conjure Vision and the unrevealed game in development. The reason I’m writing a development blog is to track my progress for posterity and to provide potential supporters and investors proof of the work to establish my reliability.

There probably won’t be much to show before the end of the year, but I’ll be sharing more in a few months.