The run animation is 10 frames long, just enough to capture the key frames for each part of a run cycle. I may make between frames at a (much) later date, but that’s a ton more work that isn’t necessary for now.
I was actually quite pleased with it even before the minor revisions, but it’s much better now. I fixed some highlights, adjusted some colors for more consistency, and added a subtle follow-through head bob by using a color smear. Original is on the left, the revised is on the right: