The run animation is 10 frames long, just enough to capture the key frames for each part of a run cycle. I may make between frames at a (much) later date, but that’s a ton more work that isn’t necessary for now.
I was actually quite pleased with it even before the minor revisions, but it’s much better now. I fixed some highlights, adjusted some colors for more consistency, and added a subtle follow-through head bob by using a color smear. Original is on the left, the revised is on the right:
3 – 2019, announcing… EXEDO! (and plans for next year)
Well it’s been a while since I posted updates, but I’m excited to share a little info about the game I’m making. The game is called “Exedo”, which is Latin for “to consume,” and it’s a 2D sci-fi action platformer in the Metroidvania sub-genre.
The logo is pretty much set, but it will need some tweaks to ensure its teal glow is visible across various devices and in print. The game has 16-bit style graphics, so I went with pixel art in the logo that reflects the art direction (but in high resolution). The color palette is the same as the main character’s, and I think the aesthetic successfully evokes science fiction, something… alien.
Additionally, my city has a number of conventions for comics, games, sci-fi, and anime, so I intend on renting a booth at a few in 2020 to get some exposure, show off a demo of the game, and to sell some merchandise so I have more funds to continue development. Here’s hoping!